» » » Sonic Mechanics Future Cinematic FX 2 MULTiFORMAT
Information to the news
  • Views: 165
  • Author: turkensai
  • Date: 19-01-2020, 13:48
19-01-2020, 13:48

Free Download Sonic Mechanics Future Cinematic FX 2 MULTiFORMAT

Category: Application / Audio Software

Sonic Mechanics Future Cinematic FX 2 MULTiFORMAT
Sonic Mechanics – Future Cinematic FX 2 MULTiFORMAT | 2.34 GB

Sonic Mechanics presents Future Cinematic FX 2. A journey into the future of robotic convulsions, deep moaning atmospheres and sharp electrical impacts, a collection designed for producers and composers who want to add true Sci-Fi grit to their next creation.
Inspired by Hollywood’s grim view of the future, this collection is filled with transforms, sweeps, beeps and stings to help users augment their compositions with flavours of the sound design pros.
In detail inside is 2 Gigabytes of audio including 30 Deep Atmosphere Loops, 30 High Atmosphere Loops, 25 Bass Modulations, 30 Bass Stings, 50 Beep Loops, 110 Beeps, 27 Braams, 09 Drop Loops, 50 Impacts, 35 Complex Impacts, 28 Doppler Sweeps, 60 Sweeps Down, 60 Sweeps Up and a 11 sampler presets for Kontakt, Halion and Exs24. The files inside range from 120 – 170 Bpm and have been labelled where appropriate, with tempo and Key Signature information.
Although this pack has originally been created for use in scoring Film, TV and Games the sounds inside are also well suited to be used musically within genres including Drum and Bass, Electro, Dubstep, House, Hip Hop and Downtempo.
Future Cinematic Fx 2 is in the next generation of Fx libraries, containing samples generated using advanced synthesizer and sound design techniques, filled with audio ready to send your compositions into outer space!

Download link:

Links are Interchangeable - Single Extraction - Premium is support resumable

Tags: Sonic Mechanics Future Cinematic MULTiFORMAT

Dear visitor, you entered the site as an unregistered user.
We recommend you to register or login to the website using your name.

Add comment

Enter the code: *
reload, if the code cannot be seen